# Frontend Runtime Extension Contract (V1)
This document defines the stable frontend runtime integration surface for plugins that extend FrontEdit in the browser.
## Purpose
This contract answers four questions for external integrations:
1. How another plugin may open and control FrontEdit editing.
2. What schema-resolved runtime data FrontEdit guarantees to expose.
3. Which lifecycle hooks and events are stable for observing editing and the standard FrontEdit save flow.
4. Which globals and implementation details are explicitly private.
## Scope
This contract covers the browser runtime only.
It does not define:
1. PHP handler registration.
2. Schema authoring rules.
3. Internal editor-state layout.
4. REST endpoint internals or private save helpers.
5. Internal DOM classes or data attributes unless explicitly documented here.
## Stability Model
FrontEdit exposes one stable base namespace for browser integrations:
```js
window.MWP.SFE.PublicApi
```
When FrontEdit Pro is active, FrontEdit also exposes one optional pro-only namespace:
```js
window.MWP.SFE.ProApi
```
Everything else on `window.MWP.SFE` is private unless this document explicitly says otherwise.
### Two-tier contract
This document uses two stability tiers:
1. `V1 committed surface`
External plugins may rely on these methods, events, and return shapes.
2. `Candidate APIs under evaluation`
These are roadmap items only. They are not part of the stable contract and may change or never ship.
### Versioning
The runtime extension contract is versioned independently from the schema contract.
`window.MWP.SFE.PublicApi` must expose:
```js
SFE.PublicApi.getApiInfo();
```
Expected shape:
```js
{
apiVersion: 1,
namespace: 'window.MWP.SFE.PublicApi',
features: {
editorControl: true,
runtimeInspection: true,
editableBlockDiscovery: true,
editingRuntimeResolution: true,
textComponentOperations: true,
mediaComponentOperations: true,
mediaInspection: true,
mediaSessionControl: true,
explicitStaging: true,
events: true,
blockRefresh: true
}
}
```
Version rules:
1. Additive methods, additive event payload fields, and additive snapshot fields are minor-safe.
2. Removing or renaming methods, changing event semantics, or changing documented return-shape meaning requires an `apiVersion` bump.
3. Private internals may change at any time without notice.
## Public Namespace Rules
External plugins may:
1. Call documented `SFE.PublicApi.*` methods.
2. Call documented `SFE.ProApi.*` methods only when the pro plugin is active and the method is documented here as pro-only.
3. Subscribe only to documented `SFE.PublicApi` events.
4. Store and compare documented snapshot data returned by the API.
External plugins must not:
1. Monkey-patch FrontEdit methods.
2. Directly mutate `window.MWP.SFE` objects unless a documented API explicitly allows it.
3. Depend on underscore-prefixed properties.
4. Rebuild schema runtime resolution, media descriptor resolution, or block-state hydration from private internals when a public API exists.
## V1 Committed Surface
### Discovery
#### Server-side AI discovery
When the WordPress Abilities API is available, an authorized FrontEdit editor
may call the following post-scoped, read-only abilities:
1. `mwpsfe/list-editable-blocks` with `post_id` to retrieve selectable block
UUIDs, block types, edit handler IDs, and source-text summaries.
2. `mwpsfe/get-editable-block` with `post_id` and `uuid` to retrieve focused
content for one already-authorized editable block.
3. `mwpsfe/get-frontend-runtime-contract` with `post_id` to retrieve this
canonical browser contract.
These abilities authorize the current user against the exact requested post;
they do not discover WordPress posts/pages, execute browser methods, or create
an external save path. WordPress core remains responsible for page discovery.
Once the browser runtime is present, integrations must still verify
availability through `SFE.PublicApi.getApiInfo()` and use
`SFE.PublicApi.getEditableBlocks()` to enumerate the live page.
#### `getEditableBlocks() -> EditableBlock[]`
Return the FrontEdit-editable blocks currently known to the live page runtime.
```js
const blocks = SFE.PublicApi.getEditableBlocks();
const match = blocks.find(block => block.contentText.includes('Pricing'));
```
Each entry is a `BlockSnapshot` plus `contentText`, which is normalized text
from the current rendered block element. Use its `uuid` with
`resolveEditingRuntime(...)` before choosing a documented edit operation. This
method is the supported browser discovery path; integrations must not scrape
private FrontEdit DOM attributes to enumerate UUIDs.
#### Human save handoff
An integration may inspect a block, open FrontEdit, and apply documented
runtime operations or staging. It must then hand control to the authorized
human to review and complete FrontEdit's standard save UI. V1 has no external
direct-save API.
#### `getApiInfo()`
```js
const info = SFE.PublicApi.getApiInfo();
```
Returns the contract version and feature flags for this runtime.
### Editor Control
#### `openEditor(options) -> Promise`
Open FrontEdit editing for a target block through the supported runtime path.
```js
await SFE.PublicApi.openEditor({
uuid,
element,
handlerId,
componentId,
mode: 'edit',
source: 'external'
});
```
Rules:
1. `uuid` is required.
2. `element` is optional when the block can be resolved from `uuid`.
3. `handlerId` is optional when FrontEdit can resolve the applicable handler for the block.
4. `componentId` is optional. When supplied, FrontEdit targets the documented editable component for the session.
5. `mode` defaults to `'edit'`.
6. `source` is a caller label for diagnostics and event payloads.
Returns an `EditorSnapshot` when FrontEdit opened an editor session, otherwise `null`.
#### `closeEditor(options = {}) -> boolean`
Close the active editor session through the supported runtime path.
```js
SFE.PublicApi.closeEditor({
uuid,
restoreOriginal: true,
reason: 'api',
source: 'external'
});
```
Rules:
1. `uuid` is optional. When omitted, FrontEdit closes the active editor if one exists.
2. `restoreOriginal` defaults to `true`.
3. `reason` is an informational reason token.
4. `source` is a caller label for diagnostics and event payloads.
Returns `true` when a close was attempted through the active supported editor session, otherwise `false`.
#### `isEditorOpen() -> boolean`
Returns whether FrontEdit currently has an active editor session.
#### `getActiveEditor() -> EditorSnapshot|null`
Returns a stable snapshot of the current active editor session.
The return value is a snapshot, not a mutable live internal object.
### Runtime Inspection
#### `resolveRuntime(options) -> ResolvedRuntime|null`
Resolve the schema-aware runtime view FrontEdit would use for editing.
```js
const runtime = SFE.PublicApi.resolveRuntime({
uuid,
element,
handlerId
});
```
Returns a stable runtime snapshot for the target block or `null` when no supported runtime could be resolved.
#### `resolveEditingRuntime(options) -> ResolvedEditingRuntime|null`
Resolve the richer schema-driven editing runtime FrontEdit would use for active editing or proposal materialization.
```js
const runtime = SFE.PublicApi.resolveEditingRuntime({
uuid,
element,
handlerId,
blockState,
attributeChanges
});
```
Returns a detailed editing runtime snapshot with resolved component metadata and live component element references.
Rules:
1. `uuid`, `element`, and `handlerId` follow the same resolution rules as `resolveRuntime()`.
2. `blockState` is optional. When supplied, FrontEdit resolves the runtime against that staged block state instead of the current session baseline.
3. `attributeChanges` is optional. When supplied, FrontEdit resolves the runtime against those pending block attribute changes.
4. The returned runtime data is read-only snapshot data except for documented DOM element references inside component entries.
#### `getEditableComponents(options) -> EditableComponent[]`
Returns the runtime-editable components for the resolved block.
#### `getDefaultComponent(options) -> EditableComponent|null`
Returns the default editable component for the resolved block, if one exists.
### Block Attribute Runtime
Schema-backed block attribute changes flow through the shared executor. Public callers use `applyBlockAttributeOperations(...)` for both single-operation and multi-operation batches, and each entry must reference one schema-declared operation ID exposed through `resolveEditingRuntime(...).runtime.editableComponents[*].editor.operations`.
#### `applyBlockAttributeOperations(options) -> BlockAttributeOperationResult|null`
Apply one or more schema-declared block attribute mutations as one runtime batch.
```js
const result = SFE.PublicApi.applyBlockAttributeOperations({
uuid,
operations: [
{ id: 'set_heading_level', value: 2 },
{ id: 'set_text_align', value: 'center' },
{ id: 'set_align', value: 'wide' },
{ id: 'set_column_align', value: 'right', columns: [0] },
{ id: 'set_column_align', value: 'right', columns: [0, 1, 2] },
{ id: 'set_column_align', value: 'left', columns: 'all' }
]
});
```
Rules:
1. `uuid` is required.
2. The target editor must already be open.
3. `operations` is required. Callers should pass a one-item array when only one mutation is needed.
4. `operations` are applied in order against the current live editor state.
5. Each entry must supply a schema operation `id` plus a concrete `value`.
6. Column-scoped table alignment operations such as `set_column_align` must supply `columns`.
7. `columns` must be either an array of zero-based column indexes such as `[0]` or `[0, 1, 2]`, or the string `'all'`.
8. Scalar convenience values such as `columns: 0` are intentionally invalid; callers must always send an array for explicit column indexes.
9. Public callers must not send raw `block_attribute_change` payloads or direct attribute paths such as `style.typography.textAlign`.
### Component Runtime
The Component Runtime API applies schema-backed component content updates to an
open editor. It supports replacing the content of one or more runtime
components in a single batch while automatically normalizing the supplied
content against the component's schema.
Use `applyTextComponentOperations(...)` for direct component content replacement.
For compatibility with existing integrations, `applyStructuredEdit(...)`
continues to provide the higher-level batch API and internally delegates
component updates to the same execution pipeline.
#### `applyTextComponentOperations(options) -> ComponentOperationResult|null`
Apply one or more schema-backed component content replacements as one runtime
batch.
```js
const result = SFE.PublicApi.applyTextComponentOperations({
uuid,
operations: [
{
kind: 'replace_component_content',
componentId: 'content',
bindingSource: 'html',
runs: [
{
text: 'Updated CTA copy',
formats: ['link'],
formatAttributes: {
link: {
href: 'https://example.com',
settings: {
new_tab: true,
no_follow: true
}
}
}
}
]
}
]
});
```
```js
const result = SFE.PublicApi.applyTextComponentOperations({
uuid,
operations: [
{
id: 'set_button_link',
kind: 'link_change',
componentId: 'label',
format: 'buttonLink',
href: 'https://example.com/pricing',
new_tab: true,
no_follow: true
}
]
});
```
Rules:
1. `uuid` is required.
2. The target editor must already be open.
3. `operations` is required. Callers should pass a one-item array when only one replacement is needed.
4. Each operation must target one runtime `componentId`.
5. `replace_component_content` is the canonical public text/content mutation kind.
6. `link_change` is the canonical public host-link mutation kind for element-scoped anchor components such as `core/button`.
7. `link_change` accepts `href` or `url`, optional `target` or `linkTarget`, optional `rel`, and link settings via either top-level `new_tab` / `no_follow` fields or `settings.{new_tab,no_follow}`.
8. `link_change` is intended for components whose editable host element is itself the canonical anchor. It is not the replacement path for inline text links inside larger rich-text content.
9. Public callers should send normalized `runs` payloads for `replace_component_content`. Literal newline characters inside `runs[*].text` are interpreted through the component's schema/runtime editor options.
10. FrontEdit also accepts `lines` as an undocumented compatibility input while callers migrate to direct `runs`, but `runs` is the stable public contract.
11. Link-like format attributes inside `replace_component_content` runs are normalized by FrontEdit against the component's schema-declared inline format capabilities, including `settings.new_tab` and `settings.no_follow`.
#### `ComponentOperationResult`
Successful component runtime mutations return:
1. `uuid` (string): target block UUID
2. `updatedComponentIds` (array of strings): component IDs whose live DOM was updated
3. `operationsApplied` (array of strings): applied operation IDs or canonical kinds in execution order
### Media Runtime
The Media Runtime API applies schema-backed media replacements to an open media
editing session. It uses the same component targeting model as the component
content runtime, but delegates the actual preview mutation through FrontEdit's
existing media-session host so resolved media attributes and save-time behavior
stay aligned with the native editor flow.
#### `applyMediaComponentOperations(options) -> MediaOperationResult|null`
Apply one or more schema-backed media replacements to the active media session.
```js
const result = SFE.PublicApi.applyMediaComponentOperations({
uuid,
operations: [
{
kind: 'replace_component_media',
componentId: 'image',
url: 'https://example.com/uploads/updated-image.jpg',
attachmentId: 123,
source: 'library'
}
]
});
```
Rules:
1. `uuid` is required.
2. The target editor must already be open.
3. The target component must already own the active media-editing session.
4. `operations` is required. Callers should pass a one-item array when only one replacement is needed.
5. Each operation must target one runtime `componentId`.
6. `replace_component_media` is the canonical public media mutation kind.
7. `url` is required.
8. `attachmentId` is optional.
9. `source` may be `'library'` or `'input'` and defaults to the input-style transition when omitted.
#### `MediaOperationResult`
Successful media runtime mutations return:
1. `uuid` (string): target block UUID
2. `updatedComponentIds` (array of strings): component IDs whose live DOM was updated
3. `operationsApplied` (array of strings): applied operation IDs or canonical kinds in execution order
### Structured Edit Runtime
Structured non-list edits use the same high-level pattern as public list mutations:
1. open the editor for the target block
2. apply normalized operations through the public API
3. let FrontEdit own DOM mutation, toolbar sync, and history persistence
#### `applyStructuredEdit(options) -> StructuredEditResult|null`
Apply one normalized structured edit batch to the active schema editor.
```js
const result = SFE.PublicApi.applyStructuredEdit({
uuid,
componentUpdates: [
{
componentId: 'content',
bindingSource: 'html',
runs: [
{ text: 'Updated heading copy' }
]
}
],
attributeOperations: [
{ id: 'set_heading_level', value: 1 },
{ id: 'set_align', value: 'full' },
{ id: 'set_text_align', value: 'right' }
]
});
```
Rules:
1. `uuid` is required.
2. The target editor must already be open.
3. `componentUpdates` are applied first through the shared component executor.
4. `attributeOperations` are then applied through the shared block-attribute executor.
5. The batch creates at most one FrontEdit history entry after all component and attribute mutations finish.
6. `attributeOperations` must use schema operation IDs, not raw `block_attribute_change` payloads or direct attribute paths.
7. Callers should pass normalized capability-driven payloads rather than manually mutating the editor DOM outside this seam.
#### `StructuredEditResult`
Successful structured edits return:
1. `uuid` (string): target block UUID
2. `updatedComponentIds` (array of strings): component IDs whose live DOM was updated
3. `operationsApplied` (array of strings): schema operation IDs that mutated the live editor state when available
4. `attributeChanges` (object): current tracked block attribute change map after the batch
#### `BlockAttributeOperationResult`
Successful block-attribute runtime mutations return:
1. `uuid` (string): target block UUID
2. `operationsApplied` (array of strings): schema operation IDs that actually mutated the live editor state
3. `attributeChanges` (object): current tracked block attribute change map after the batch
### List Runtime
`V1` includes a public list-tree runtime for `core/list`-style blocks that are
edited as one root block while exposing nested item/list structure to external
callers.
#### `getListStructure(options) -> ListNode|null`
Return the current live structural snapshot for one open or discoverable list
block.
```js
const structure = SFE.PublicApi.getListStructure({
uuid,
element
});
```
Rules:
1. `uuid` is required unless `element` can be resolved to a block UUID.
2. The target block must resolve to a live `UL` or `OL` root.
3. The return value is a read-only structural snapshot of the live DOM tree.
#### `applyListOperations(options) -> ListOperationResult|null`
Apply one or more structural list mutations as one runtime batch.
```js
const result = SFE.PublicApi.applyListOperations({
uuid,
operations: [
{
kind: 'update_list_item_text',
itemUuid: '7db1a4ff-8e25-4f7d-a806-9328d473bb96',
contentHtml: 'Alpha'
},
{
kind: 'toggle_list_type',
itemUuid: '7db1a4ff-8e25-4f7d-a806-9328d473bb96',
}
]
});
```
Rules:
1. `uuid` is required.
2. The target list editor must already be open.
3. `operations` are applied in order against the live mutated tree.
4. Every operation must supply the correct documented UUID target token family for its kind.
5. FrontEdit resolves each operation's runtime UUIDs against the current post-mutation tree immediately before that operation runs.
6. Public callers must use only the documented high-level list-operation kinds.
7. Some public operations may expand into multiple internal primitive mutations. For example, `insert_child` inserts the new item after the parent item, then indents it so the tracker creates the nested child list through the normal editor path.
8. Successful batches return one updated list structure snapshot.
#### Supported list operation kinds
List runtime operations currently include:
1. `update_list_item_text`
2. `insert_before`
3. `insert_after`
4. `insert_child`
5. `remove_list_item`
6. `move_before`
7. `move_after`
8. `indent_list_item`
9. `outdent_list_item`
10. `toggle_list_type`
These are the public API kinds only. Internally FrontEdit still executes lower-level
primitive list operations such as `insert_list_item`, `move_list_item`, and
`toggle_list_type`, but only the documented public surface is part of the
runtime contract.
#### List operation payloads
| Kind | Required fields | Optional fields | Description |
| --- | --- | --- | --- |
| `update_list_item_text` | `kind`, `itemUuid`, `contentHtml` | -- | Replaces the direct text HTML for one existing list item. |
| `insert_before` | `kind`, `newItemUuid`, `targetItemUuid`, `contentHtml` | -- | Inserts a new sibling item before the target item. |
| `insert_after` | `kind`, `newItemUuid`, `targetItemUuid`, `contentHtml` | -- | Inserts a new sibling item after the target item. |
| `insert_child` | `kind`, `newItemUuid`, `targetItemUuid`, `contentHtml` | -- | Creates a new child item under the target item. |
| `remove_list_item` | `kind`, `itemUuid` | -- | Removes one existing list item and its nested children. |
| `move_before` | `kind`, `itemUuid`, `targetItemUuid` | -- | Moves an existing item before the target item. |
| `move_after` | `kind`, `itemUuid`, `targetItemUuid` | -- | Moves an existing item after the target item. |
| `indent_list_item` | `kind`, `itemUuid` | -- | Indents one existing item through the normal editor list behavior. |
| `outdent_list_item` | `kind`, `itemUuid` | -- | Outdents one existing item through the normal editor list behavior. |
| `toggle_list_type` | `kind`, `itemUuid` | -- | Toggles the containing list for the referenced item between ordered and unordered. |
`contentHtml` is required for operations that create or replace item content. It represents the direct item text HTML only. It must not include wrapping `
`, `
`, or `` elements.
#### Public target-token rules
Public list operations must use only the documented runtime UUID token family
for their kind. FrontEdit rejects public operations that omit the required token.
1. `update_list_item_text`, `remove_list_item`, `indent_list_item`, and `outdent_list_item` target one existing list item and must provide `itemUuid`.
2. `insert_before` and `insert_after` must provide `newItemUuid` plus `targetItemUuid`.
3. `insert_child` must provide `newItemUuid` plus `targetItemUuid`. If the target item does not already own a child list, FrontEdit creates the
required nested list automatically.
4. `move_before` and `move_after` must provide `itemUuid` plus `targetItemUuid`.
5. `toggle_list_type` must provide `itemUuid`. FrontEdit resolves that item to its current containing list immediately before the toggle runs.
6. Public callers must use only the documented camelCase keys above. Any other keys are outside the API contract.
7. Public callers must not rely on cursor or selection state. Cursor-based inference is reserved for internal editor-originated calls only.
#### Runtime UUID ownership
List-item UUIDs and list-node UUIDs have different ownership rules.
1. Public callers are responsible for generating UUIDs for newly created list items.
2. FrontEdit is responsible for generating and managing UUIDs for list nodes.
3. Public callers must not create, assign, or mutate list-node UUIDs directly.
4. When a structural operation creates a new nested list, FrontEdit assigns the resulting `listUuid`.
5. Public list operations target items, not list nodes, even though returned structure snapshots still expose `listUuid` values.
#### Recommended UUID convention
FrontEdit does not enforce a specific caller UUID format for public list operations.
Recommended convention:
1. Use RFC 4122 version 4 UUID strings for `itemUuid`, `targetItemUuid`, and `newItemUuid`.
2. Generate one fresh UUID for every new list item the caller intends to create.
3. Treat runtime UUIDs as session-scoped cursor tokens only. Do not persist or reuse them after the list editor closes or the page reloads.
#### `ListNode`
`getListStructure()` and successful list-operation results return recursive list
nodes plus item nodes so child lists remain distinct from the list items that
own them.
A list node contains:
1. `listUuid` (string): session-scoped runtime UUID for this list node
2. `listPath` (string): empty string for the root list, or the parent item path that owns this nested child list
3. `ordered` (boolean): whether this specific list node is `OL`
4. `items` (array): direct child list items for this list node
Each item contains:
1. `itemUuid` (string): session-scoped runtime UUID for this item
2. `path` (string): item tree path
3. `pathLabel` (string): human-readable 1-based path label
4. `depth` (number): zero-based nesting depth
5. `contentHtml` (string): direct item text HTML only
6. `childList` (`ListNode|null`): nested list node owned by this item, or `null`
Example:
```json
{
"listUuid": "e183f2b5-2f90-4ca2-8ea8-c3d8c72ab2c1",
"listPath": "",
"ordered": false,
"items": [
{
"itemUuid": "7db1a4ff-8e25-4f7d-a806-9328d473bb96",
"path": "0",
"pathLabel": "1",
"depth": 0,
"contentHtml": "a",
"childList": {
"listUuid": "fd818143-75d8-4ae9-8f3f-798d54150472",
"listPath": "0",
"ordered": false,
"items": [
{
"itemUuid": "c71fad00-2d1f-4f70-b0fc-84681f5ef8a0",
"path": "0_0",
"pathLabel": "1.1",
"depth": 1,
"contentHtml": "b",
"childList": {
"listUuid": "2cd9f476-1d91-45e5-bd0b-ae981b78a111",
"listPath": "0_0",
"ordered": false,
"items": [
{
"itemUuid": "b2f4ffad-edbc-48e9-950d-2716b5bf6942",
"path": "0_0_0",
"pathLabel": "1.1.1",
"depth": 2,
"contentHtml": "c",
"childList": null
}
]
}
}
]
}
}
]
}
```
#### `ListOperationResult`
Successful list runtime mutations return:
1. `uuid` (string): target block UUID
2. `operationsApplied` (array of strings): normalized operation kinds applied in order
3. `structure` (`ListNode`): updated live list structure snapshot
### Media Inspection And Session Control
#### `getMediaContext(options) -> MediaContext|null`
Resolve the media-editable context for a block or specific component.
```js
const mediaContext = SFE.PublicApi.getMediaContext({
uuid,
element,
handlerId,
componentId
});
```
Returns `null` when the target block is not media-editable through the documented runtime surface.
#### `getMediaDescriptor(options) -> MediaDescriptor|null`
Returns the stable media descriptor for the selected file component, if one exists.
#### `isMediaEditable(options) -> boolean`
Returns whether the resolved block exposes a file-editable component through the public runtime contract.
#### `applyActiveMediaSelection(options) -> EditorSnapshot|null`
Apply one selected media item to the current active schema-media editor session through FrontEdit's supported runtime path.
```js
const editor = SFE.PublicApi.applyActiveMediaSelection({
uuid,
url,
attachmentId,
source: 'library'
});
```
Rules:
1. `uuid` is required and must match the current active editor session.
2. `url` is required.
3. `attachmentId` is optional.
4. `source` may be `'library'` or `'input'` and defaults to the input-style save transition when omitted.
5. Returns an updated `EditorSnapshot` when the active media session accepted the selection, otherwise `null`.
### Explicit Staging
`V1` supports explicit block-state staging only.
Staging is editor preparation, not external save execution. External plugins may stage block state and open or guide the FrontEdit editor, but the user must complete saving through FrontEdit's standard save UI and normal FrontEdit save workflow.
#### `stageBlockState(stage) -> void`
Stage a temporary block-state payload for one block so that subsequent editor open and hydration flows may consume it through FrontEdit's supported staging path.
```js
SFE.PublicApi.stageBlockState({
uuid,
handlerId,
blockState,
source: 'external'
});
```
Rules:
1. `uuid` is required.
2. `handlerId` is optional metadata for the caller and diagnostics.
3. `blockState` must match the shape FrontEdit's canonical block hydration path expects.
4. Staged block state is temporary and applies only through the documented FrontEdit runtime path.
5. Staged changes do not create a supported external save path in `V1`.
#### `clearStagedBlockState(uuid) -> void`
Clear any currently staged block state for the given block UUID.
### Session Utilities
#### `on(eventName, handler) -> unsubscribeFn`
Subscribe to one documented runtime event.
```js
const unsubscribe = SFE.PublicApi.on('save:after', payload => {
// observe successful save completion
});
```
Returns an unsubscribe function equivalent to calling `off(eventName, handler)`.
#### `off(eventName, handler) -> void`
Remove a previously registered event handler.
#### `refreshBlock(uuid, options?) -> Promise`
Request that FrontEdit refresh the live DOM for one block through its supported refresh path and return the resulting `BlockSnapshot`.
### Dirty State, Page Context, and Lookup Utilities
#### `getDirtyBlocks() -> DirtyBlock[]`
Returns a stable summary of the blocks that currently have unsaved changes in the active runtime session.
#### `hasDirtyBlocks() -> boolean`
Returns whether any block currently has unsaved changes.
#### `isBatchSessionActive() -> boolean`
Returns whether FrontEdit currently has an active batch-edit session.
#### `resetDirtyBlocks(uuids, options?) -> boolean`
Reset the tracked dirty batch state for the supplied block UUIDs back to the current batch-session baseline.
### Pro-only Session Utilities
These methods exist only when FrontEdit Pro is active on the page.
#### `ensureBatchSession() -> Promise`
Ensure the shared batch-edit session exists before downstream runtime checks or mutations depend on it.
```js
const ready = await SFE.ProApi.ensureBatchSession();
```
Rules:
1. This method is available only on `window.MWP.SFE.ProApi`.
2. It returns `false` when batch editing is unavailable or disabled for the current page.
3. It may be called repeatedly; repeated calls are safe and reuse any in-flight session bootstrap work.
#### `getPageContext() -> PageContext`
Returns a stable page-level runtime snapshot.
#### `getRestContext() -> RestContext`
Returns the REST context FrontEdit guarantees to expose for supported runtime integrations.
#### `setRestNonce(nonce) -> RestContext`
Update the REST nonce FrontEdit should use for subsequent supported runtime requests on the current page.
```js
const restContext = SFE.PublicApi.setRestNonce(refreshedNonce);
```
Rules:
1. `nonce` must be a non-empty string.
2. This updates only the current page runtime state. It does not fetch or mint a new nonce on its own.
3. Callers should use this after their own authenticated nonce-refresh flow succeeds.
4. The return value is the updated `RestContext`.
#### `getElementByUuid(uuid) -> Element|null`
Returns the current live DOM element for a block UUID, if present.
#### `getUuidForElement(element) -> string`
Returns the FrontEdit block UUID for the supplied element, or an empty string when none is available.
#### `getBlockSnapshot(uuid) -> BlockSnapshot|null`
Returns a stable summary snapshot for one block UUID.
#### `getEditableBlocks() -> EditableBlock[]`
Returns the stable live-page discovery snapshots described above.
## Stable Snapshot Shapes
Snapshots are plain data contracts. They are not live editor-state objects and must not be mutated to control FrontEdit.
### `EditorSnapshot`
```json
{
"uuid": "8d63...",
"handlerId": "core_image",
"mode": "edit",
"blockName": "core/image",
"componentType": "file",
"componentId": "image",
"saveStrategy": "single",
"hasMediaSession": true,
"isDirty": false,
"isDraftSession": false,
"isBatchSession": false
}
```
Required fields:
1. `uuid`
2. `handlerId`
3. `mode`
4. `blockName`
5. `componentType`
6. `componentId`
7. `saveStrategy`
8. `hasMediaSession`
9. `isDirty`
10. `isDraftSession`
11. `isBatchSession`
Field notes:
1. `hasMediaSession` is `true` when the active editor host currently exposes the
supported media-selection control surface used by
`SFE.PublicApi.applyActiveMediaSelection(...)`.
### `ResolvedRuntime`
```json
{
"uuid": "8d63...",
"handlerId": "core_cover",
"blockName": "core/cover",
"schemaVersion": 1,
"mode": "mixed",
"defaultComponentId": "image",
"components": []
}
```
Required fields:
1. `uuid`
2. `handlerId`
3. `blockName`
4. `schemaVersion`
5. `mode`
6. `defaultComponentId`
7. `components`
### `EditableComponent`
```json
{
"id": "image",
"label": "Image",
"type": "file",
"selector": "figure",
"default": true,
"target": {
"selector": "img",
"attribute": "src",
"mediaType": "image"
},
"mediaDescriptor": {
"componentId": "image",
"scopeSelector": "figure",
"targetSelector": "img",
"attribute": "src",
"mediaType": "image"
}
}
```
Required fields:
1. `id`
2. `label`
3. `type`
4. `selector`
5. `default`
Optional fields:
1. `required`
2. `placeholder`
3. `target`
4. `mediaDescriptor`
5. `editor`
### `MediaDescriptor`
```json
{
"componentId": "image",
"scopeSelector": "figure",
"targetSelector": "img",
"attribute": "src",
"mediaType": "image"
}
```
Required fields:
1. `componentId`
2. `scopeSelector`
3. `targetSelector`
4. `attribute`
5. `mediaType`
### `MediaContext`
```json
{
"supported": true,
"componentId": "image",
"mediaType": "image",
"accept": "image/*",
"label": "image block",
"descriptor": {
"componentId": "image",
"scopeSelector": "figure",
"targetSelector": "img",
"attribute": "src",
"mediaType": "image"
}
}
```
Required fields:
1. `supported`
2. `componentId`
3. `mediaType`
4. `accept`
5. `label`
6. `descriptor`
### `DirtyBlock`
```json
{
"uuid": "8d63...",
"handlerId": "core_paragraph",
"blockName": "core/paragraph",
"beforeRaw": "
Old
",
"afterRaw": "
New
"
}
```
Required fields:
1. `uuid`
2. `handlerId`
3. `blockName`
4. `beforeRaw`
5. `afterRaw`
### `PageContext`
```json
{
"postId": 123,
"permissions": {
"can_publish": true,
"can_draft": false,
"can_comment": true,
"can_batch": true
},
"hasDraftPreview": false,
"isEditorOpen": false,
"activeMode": ""
}
```
Required fields:
1. `postId`
2. `permissions`
3. `hasDraftPreview`
4. `isEditorOpen`
5. `activeMode`
### `RestContext`
```json
{
"baseUrl": "https://example.com/wp-json/",
"namespaceUrl": "https://example.com/wp-json/mwpsfe/v1/",
"nonce": "..."
}
```
Required fields:
1. `baseUrl`
2. `namespaceUrl`
3. `nonce`
### `BlockSnapshot`
```json
{
"uuid": "8d63...",
"blockName": "core/image",
"handlerIds": ["core_image", "core_image_comment"],
"isPending": false,
"pendingInfo": null,
"elementPresent": true
}
```
Required fields:
1. `uuid`
2. `blockName`
3. `handlerIds`
4. `isPending`
5. `pendingInfo`
6. `elementPresent`
### `EditableBlock`
An `EditableBlock` contains every `BlockSnapshot` field plus:
```json
{
"contentText": "Visible normalized text from this block"
}
```
`contentText` is the current rendered text used for live-page matching. It is
not serialized Gutenberg block markup and must not be used as a write payload.
## Stable Events
`V1` events are observable only.
They provide visibility into FrontEdit runtime lifecycle. They are not interception points and do not allow cancellation, mutation, or alternate control flow through event payload side effects.
### Subscription rules
1. Consumers may subscribe only through `SFE.PublicApi.on()`.
2. Consumers must treat event payloads as snapshots.
3. Event payload objects must not be mutated.
### `editor:opened`
Fires after FrontEdit has opened an editor session through a supported path.
Payload:
```json
{
"source": "external",
"editor": {}
}
```
Required fields:
1. `source`
2. `editor` as `EditorSnapshot`
### `editor:beforeClose`
Fires before FrontEdit closes an editor session through a supported path.
Payload:
```json
{
"source": "api",
"reason": "api",
"editor": {}
}
```
Required fields:
1. `source`
2. `reason`
3. `editor` as `EditorSnapshot`
### `editor:closed`
Fires after FrontEdit closes an editor session through a supported path.
Payload:
```json
{
"source": "api",
"reason": "api",
"editor": {}
}
```
Required fields:
1. `source`
2. `reason`
3. `editor` as `EditorSnapshot`
### `editor:componentChanged`
Fires when FrontEdit changes the active editable component within one editor session.
Payload:
```json
{
"source": "sfe",
"editor": {}
}
```
Required fields:
1. `source`
2. `editor` as `EditorSnapshot`
### `save:before`
Fires when FrontEdit is about to begin a supported save path.
Payload:
```json
{
"source": "sfe",
"editor": {},
"saveStrategy": "single"
}
```
Required fields:
1. `source`
2. `editor` as `EditorSnapshot`
3. `saveStrategy`
### `save:after`
Fires after FrontEdit completes a supported save path successfully.
Payload:
```json
{
"source": "sfe",
"editor": {},
"saveStrategy": "single",
"success": true
}
```
Required fields:
1. `source`
2. `editor` as `EditorSnapshot`
3. `saveStrategy`
4. `success`
### `save:error`
Fires when FrontEdit's supported save path fails.
Payload:
```json
{
"source": "sfe",
"editor": {},
"saveStrategy": "single",
"message": "REVISION_CONFLICT"
}
```
Required fields:
1. `source`
2. `editor` as `EditorSnapshot`
3. `saveStrategy`
4. `message`
### `block:staged`
Fires after `stageBlockState()` records a staged block-state payload.
Payload:
```json
{
"source": "external",
"uuid": "8d63...",
"handlerId": "core_image"
}
```
Required fields:
1. `source`
2. `uuid`
3. `handlerId`
### `block:stageCleared`
Fires after `clearStagedBlockState()` clears a staged block-state payload.
Payload:
```json
{
"source": "external",
"uuid": "8d63..."
}
```
Required fields:
1. `source`
2. `uuid`
### `block:refreshed`
Fires after FrontEdit refreshes a block's live DOM through the supported refresh path.
Payload:
```json
{
"source": "sfe",
"block": {}
}
```
Required fields:
1. `source`
2. `block` as `BlockSnapshot`
## Candidate APIs Under Evaluation
The following APIs are not part of `V1` and are intentionally non-contractual in this document:
1. `consumeMediaSelection()`
2. `getActiveMediaSession()`
3. `registerBlockStateProvider()`
4. `unregisterBlockStateProvider()`
These remain candidate APIs under evaluation so FrontEdit can improve its internal runtime boundaries before committing to stable provider or live media-session semantics.
## Private Runtime Boundary
The following names and object families are explicitly private and unsupported for external integrations:
1. `SFE.Context`
2. `SFE.ManagerData`
3. `SFE.SchemaRuntime`
4. `SFE.MediaHelper`
5. `SFE.Api`
6. `SFE.SaveHelpers`
7. `SFE.SaveHooks`
8. `SFE.BlockSerializer`
9. `SFE.BatchEditManager`
10. `SFE.ResolveBlockState`
11. `SFE.ResolveEditorStrategy`
12. Raw `handler.client_config`
13. Raw editor-state objects
14. Underscore-prefixed properties such as `_mwpSchemaRuntime` and `_mwpSchemaMediaSession`
15. Undocumented DOM classes and data attributes
Private APIs may change without deprecation, compatibility shims, or contract version notice.
## Extension Rules
External runtime integrations must follow these rules:
1. Use `window.MWP.SFE.PublicApi` as the only supported JS entry point.
2. Use FrontEdit runtime inspection APIs instead of re-resolving schema handlers or media descriptors from private state.
3. Use explicit staging APIs instead of overriding global block-state resolvers.
4. Use documented lifecycle events instead of patching editor open or close methods.
5. Use stable snapshots only for observation and coordination, never for direct mutation of live FrontEdit state.
6. Preserve FrontEdit's canonical save pipeline and do not bypass block serialization rules.
7. Do not treat `V1` as a supported direct-save API; saving remains user-driven through standard FrontEdit controls.
8. When an integration refreshes the shared REST nonce during a long-lived session, it should synchronize FrontEdit through `SFE.PublicApi.setRestNonce(...)` instead of mutating `SFE.ManagerData` directly.
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https://www.durucapari.com/france-promo-grace/#respondFri, 07 Aug 2026 14:33:40 +0000https://www.durucapari.com/?p=221823Si vous cherchez un casino en ligne où vous pouvez gagner de l’argent sans sacrifier votre temps libre, le Casino Dragonia est un bon choix à considérer. Avec ses jeux de casino variés, son expérience utilisateur agréable et ses codes promo pour les nouveaux joueurs, il est difficile de résister à son charme. Dans cet article, nous allons explorer comment profiter d’un dépôt de câche avec un code promo au Casino Dragonia en ligne.
Création d’un Compte et Dépôt de Câche
Pour commencer, vous devez créer un compte sur le site web du Casino Dragonia. Il s’agit d’un processus rapide et simple qui ne prendra que quelques minutes. Vous devrez fournir quelques informations personnelles, comme votre nom, votre adresse e-mail et votre numéro de téléphone. Une fois que vous avez créé votre compte, vous pouvez effectuer un dépôt de câche pour commencer à jouer.
Types de Dépôts de Câche Acceptés
Le Casino Dragonia accepte diverses méthodes de dépôt de câche, notamment les cartes de crédit, les cartes de débit, les transferts bancaires et les services de paiement en ligne tels que Neteller et Skrill. Il est important de noter que certaines méthodes de dépôt peuvent être sujettes à des frais de transaction, ce qui est quelque chose à prendre en compte avant de choisir votre méthode.
Codes Promo et Bonus de Dépôt
Le Casino Dragonia offre des codes promo et des bonus de dépôt pour encourager les nouveaux joueurs à se joindre à la partie. Vous pouvez trouver ces codes sur leur site web ou en vous inscrivant à leur newsletter. Les codes promo peuvent vous offrir des bonus de dépôt, des tours gratuits ou d’autres avantages exclusifs qui peuvent vous aider à gagner de l’argent sans avoir à investir votre propre argent.
Avantages des Codes Promo
Les codes promo offerts par le Casino Dragonia ont plusieurs avantages qui peuvent vous aider à profiter de votre expérience de jeu. Ils peuvent vous permettre de gagner de l’argent sans prendre de risques, ce qui est idéal pour les joueurs qui ne veulent pas se ruiner. De plus, les codes promo peuvent vous offrir des avantages exclusifs, tels que des tours gratuits ou des bonus de dépôt, qui peuvent vous aider à vous améliorer en jeu.
Évitons les Erreurs Communes
Il est important de noter que les codes promo peuvent être sujettes à certaines erreurs qui peuvent vous empêcher de bénéficier de l’avantage offert. Par exemple, il est courant que les joueurs oublient de saisir leur code promo au moment du dépôt de câche. Pour éviter cela, assurez-vous de saisir votre code promo correctement et de vérifier que vous avez bien bénéficié de l’avantage offert.
Comment Profiter de la Promotion
Pour profiter de la promotion, vous devez créer un compte sur le site web du Casino Dragonia et effectuer un dépôt de câche. Une fois que vous avez créé votre compte, vous pouvez trouver le code promo dans votre boîte de réception ou sur le site web du casino. Saisissez ensuite le code promo au moment du dépôt de câche pour bénéficier de l’avantage offert.
Pour plus d’informations sur les codes promo et les promotions actuelles du Casino Dragonia, vous pouvez visiter https://dragonia-casino-fr.fr.
FAQs sur le Dépôt de Câche avec Code Promo au Casino Dragonia
Comment créer un compte au Casino Dragonia en ligne ?
Pour créer un compte, rendez-vous sur le site web du Casino Dragonia et suivez les étapes de création de compte. Vous devrez fournir vos informations personnelles et confirmer votre adresse e-mail.
Qu’est-ce qu’un code promo et comment utiliser un code promo au Casino Dragonia ?
Un code promo est un code secret permettant d’obtenir une réduction sur la mise initiale ou des free spins. Pour utiliser un code promo, rendez-vous dans l’onglet ‘Promotions’ du site web du Casino Dragonia et entrez le code dans le champ ‘Code promo’.
]]>
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Les Pitfalls du Jeu en Ligne : Quels sont les Risques pour les Joueurs de la Dragonia Casino ?
Les joueurs de la Dragonia Casino en ligne peuvent être confrontés à plusieurs risques, notamment la perte de contrôle, la dépendance au jeu, et les problèmes financiers. Il est donc essentiel de comprendre ces risques et de prendre des mesures pour les éviter.
la-malle-aux-loulous.com offre un guide complet pour les joueurs de la Dragonia Casino, couvrant les risques associés au jeu en ligne, les conditions de jeu, les limites de jeu, et les stratégies de jeu.
Déchiffrer les Conditions de Jeu
Les conditions de jeu sont essentielles à comprendre avant de vous lancer dans la partie. Cela inclut les règles de jeu, les règles de paiement, les conditions de dépôt et de retrait, et bien plus encore.
Les Conditions de Dépôt et de Retrait : Comment les Joueurs de la Dragonia Casino peuvent-ils s’Y Prendre ?
Condition
Description
Dépôt minimal
Le montant minimal que les joueurs doivent déposer pour jouer
Dépôt maximum
Le montant maximum que les joueurs peuvent déposer pour jouer
Méthodes de dépôt
Les méthodes que les joueurs peuvent utiliser pour déposer de l’argent
Durée de traitement des transactions
Le temps que les transactions prennent pour être traitées
Les Limites de Jeu : Comment les Joueurs de la Dragonia Casino peuvent-ils les Gérer ?
Les limites de jeu sont essentielles pour maintenir un jeu responsable. Cela inclut les limites de dépôt, les limites de parie, et les limites de temps de jeu.
Comment Gérer les Limites de Dépôt pour les Joueurs de la Dragonia Casino ?
Image: Découvrez les Meilleures Offres du Dragonia Casino en Ligne pour les Joueurs
Stratégie
Description
Définir des limites de dépôt
Définir un montant maximum que les joueurs peuvent déposer pour jouer
Utiliser des outils de gestion de dépôt
Utiliser des outils pour gérer les dépôts et éviter les dépôts excessifs
Demander de l’aide à la communauté des joueurs
Demandé de l’aide à la communauté des joueurs pour gérer les limites de dépôt
Les Stratégies de Jeu : Qu’est-ce qu’un Joueurs de la Dragonia Casino doit savoir pour Gagner ?
Les stratégies de jeu sont essentielles pour augmenter vos chances de gagner. Cela inclut les choix de jeux, les règles de stratégie, et les techniques de gestion de compte.
Comment Choisir les Meilleurs Jeux pour les Joueurs de la Dragonia Casino ?
Stratégie
Description
Jeux à haute probabilité de gain
Jouer des jeux avec une probabilité élevée de gain
Jeux avec des règles de stratégie faciles à comprendre
Jouer des jeux avec des règles de stratégie faciles à comprendre
Jeux avec des fonctionnalités de jeu attrayantes
Jouer des jeux avec des fonctionnalités de jeu attrayantes
Questions Fréquentes
Comment accéder au Dragonia Casino en ligne ?
Vous pouvez accéder au Dragonia Casino en ligne en vous inscrivant sur leur site web officiel et en suivant les instructions de connexion.
Quels sont les risques associés au jeu en ligne au Dragonia Casino ?
Les risques associés au jeu en ligne incluent la perte de contrôle, la dépendance au jeu et le risque de perte financière.
]]>https://www.durucapari.com/pour-joueurs-review/feed/0Découvrez les Joies de la Jeu à Dragonia Casino en Ligne en France
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Wed, 24 Jun 2026 00:25:02 +0000https://www.durucapari.com/?p=162914La popularité de Casino Dragonia en France est un phénomène qui ne cesse de grandir. Cependant, derrière cette réussite, il y a des défis et des problèmes auxquels les joueurs sont confrontés. Dans cet article, nous nous pencherons sur les avantages et les inconvénients de la préférence en France pour le casino Dragonia en ligne.
Les Avantages de la Préférence en France
Les Français aiment jouer au casino Dragonia en ligne pour de nombreuses raisons. La première est l’expérience de jeu en ligne personnalisée qu’ils y trouvent. En effet, le casino Dragonia propose une variété de jeux de qualité avec de nombreuses variantes, ce qui permet aux joueurs de choisir celui qui leur convient le mieux.
Type de jeu
Nombre de variantes
Roulette
10
Blackjack
15
Poker
20
Les conditions de bonus attractives sont également un avantage non négligeable. Le casino Dragonia propose des bonus qui peuvent atteindre jusqu’à 100% du montant d’inscription, ce qui permet aux joueurs de commencer leur aventure en ligne avec un budget plus important.
Les Inconvénients des Difficultés de Résolution de Problèmes
Malgré les avantages, les joueurs en France rencontrent également des difficultés de résolution de problèmes. Les problèmes de connexion et de sécurité sont les plus fréquents. En effet, les systèmes de sécurité du casino Dragonia peuvent parfois être trop restrictifs, ce qui peut empêcher les joueurs de se connecter à leur compte.
Les difficultés de réclamation de bonus sont également un problème courant. Les joueurs qui ne sont pas en mesure de réclamer leur bonus peuvent se sentir déçus et perdre leur confiance dans le casino Dragonia.
Problème
Pourcentage de joueurs affectés
Problèmes de connexion
20%
Difficultés de réclamation de bonus
15%
Erreurs de paiement et de retrait
10%
Les Stratégies de Sécurité pour les Joueurs
Pour les joueurs de casino en ligne en France, il est important de prendre des mesures de sécurité pour protéger leur compte et leurs informations personnelles. La vérification d’identité est la première étape pour s’assurer que les informations fournies sont correctes et sincères. Les méthodes de paiement sûres et sécurisées sont également essentielles pour éviter les erreurs de paiement et les retraits.
Enfin, les conseils pour jouer responsablement sont un aspect crucial pour les joueurs de casino en ligne. Les joueurs doivent se fixer des limites de budget et respecter leurs propres règles pour éviter les problèmes de jeu excessif.
Au total, le casino Dragonia offre aux joueurs en France une expérience de jeu en ligne unique et sécurisée. Cependant, il est essentiel de prendre des mesures de sécurité pour protéger leur compte et leurs informations personnelles. En suivant ces conseils, les joueurs peuvent profiter pleinement de l’expérience de jeu en ligne proposée par le casino Dragonia.
Comment fonctionne le Casino Dragonia en Ligne en France ?
Quels sont les avantages du Casino Dragonia en Ligne ?
Les avantages du Casino Dragonia en Ligne incluent une expérience de jeu en ligne intuitive, des jeux variés et des possibilités de gains.
Y a-t-il des inconvénients à jouer au Casino Dragonia en Ligne ?
oui, certains joueurs peuvent éprouver des difficultés à contrôler leurs dépenses ou peuvent être touchés par le problème du jeu d'argent excessif.